AI Insights · Timothy · April 2025
Top Down Games on Android in South America: Q1 2025 Insights
Explore the performance of the top 5 top-down games on Android in South America during Q1 2025, featuring trends in downloads, revenue, and active users.
In the first quarter of 2025, the top 5 top-down games on the Android platform in South America showed varied performance trends in terms of downloads, revenue, and active users, according to data from Sensor Tower.
8 Ball Pool from Miniclip.com experienced a gradual decline in weekly downloads, starting from approximately 675K at the beginning of the quarter and settling around 348K by the end. Revenue also saw a downward trend, beginning at about $96K and closing the quarter at $58K. The game's active users decreased from over 6.8M to around 4.2M.
Pokémon TCG Pocket - Card Game demonstrated fluctuating revenue patterns, peaking at about $238K in early February and ending at $232K. Downloads declined sharply from 775K to 185K, while active users remained relatively stable, ranging from 2.8M to 2.1M throughout the quarter.
Hole.io by VOODOO saw a slight increase in weekly revenue, peaking at $788, with downloads experiencing an initial rise to 447K mid-quarter before declining to 292K. Active users showed a slight increase towards late February, reaching 1.3M before stabilizing around 1.1M.
Snake.io - Fun Snake .io Games from Kooapps Games saw modest revenue, with a peak of $344 at the end of the quarter. Downloads showed a resurgence, climbing to 356K from an initial 363K, while active users varied slightly, maintaining a range between 2.1M to 2M.
Vita Mahjong experienced a steady increase in downloads, peaking at 467K at the start of March. Revenue remained low, with a slight increase from $50 to $79. Active users grew from 1.9M to over 2.1M by the quarter's end.
For more detailed insights and data, visit Sensor Tower's website.